Clear
|
glClear()
|
glClear():
GL_COLOR_BUFFER_BIT
GL_COLOR_BUFFER_BIT
GL_DEPTH_BUFFER_BIT
GL_ACCUM_BUFFER_BIT
GL_STENCIL_BUFFER_BIT
|
Masking
|
glColorMask()
glIndexMask()
glStencilMask()
glDepthMask()
| GLboolean
GLuint
GLuint
GLboolean
|
Setting
|
glDrawBuffer()
glReadBuffer()
glXMakeCurrentReadSGI()*
| GL_NONE
GL_FRONT - GL_BACK
GL_RIGHT - GL_LEFT
GL_{FRONT, BACK}_{RIGHT, LEFT}
GL_FRONT_AND_BACK
|
Copy
|
glCopyPixels()
glCopyTex(Sub)Image[n]DEXT()*
glAccum()
glCopyConvolutionFilter[n]DEXT()
glCopyColorTableSGI()
| GL_DEPTH - GL_COLOR - GL_STENCIL
|